Monday 7 March 2016

9th Age Phoney War - Saurian Ancients


 


Given the actual books are about to come out tomorrow, I thought I thought I would keep this short and by the numbers… and skip directly to everyone’s most hated reptilian nuisance who have been busy ruining hobbies and confusing people since they gave up basking in the warm sunlight to go off and throw poison darts at people.

The forefathers of Saurian ancients have been near and dear to my heart since I first sunk into their cold embrace not long before their 8th edition book came out. In the end I probably used them for most of my 8th edition ‘career’, ruining fun up and down the land using all the many colourful tools in at my disposal. Retro Temple Guard  were shoved in faces; endless ranks of diminutive javelin-wielding warriors (my vote for the single best model in the game for an entire edition) brought low many a mighty foe; the tag team of Big Frog and Little Lizard hovered around on their palanquins and brought ruination to countless weekends … so much fun was had by me! At my final event of 8th edition I unleashed eight mighty dinosaur characters on horse-type lizards to re-interpret fun in a uniquely Toughness 5, 1+ armour save, Strength 7 way. Ah… the good old days.

 

The Lizard-folk, historically, have always been a tricky army. An underperforming mess in the hands of a mediocre player (or one inexperienced in how to get them to work), they transformed in the hands of a good player into a force that could simply answer any question put to them – winning games without ever having any real threat of losing. The book was flexible enough to ride out meta and comp trends with barely any diminishing in power. Sure, as the Elven hordes burst onto the scene in the last days of 8th Edition things became somewhat trickier, but the fundamentals of the book meant it could ride even that effeminate wave with gusto.

So effective were they that, in all honesty, I got bored with them and went back to dabbling with the sparkling children of the overcast skies.

 

As you may be aware, the Old Game dies a brutal (and suitably climatic) death. The lizard-folk, as had mostly been their wont over the eons, hung out in their forest and did suitably impressive things far from the eyes of history – but to no avail.

As the winds of change blew through our world, and a new, 9th, Age was born, I was curious to see what was in store for these epic ruiners of fun.

Turns out it was a good time to be a cold blooded ruiner of fun. Their comparative power was at its zenith, and boy did the little lizards burrow on the decomposing corpses of their defeated foes. The Saurian Ancients were, quite simply, brilliant.

Everything was usable (to a greater or lesser degree). Once again, the fundamentals of the army made is almost impervious to points-tweaking balance. Exceptional characters. The best core in the game. Hard hitting combat and shooting special choices. Monsters to satiate any Godzilla aficionado. The Engine simply breaking the game.

 

What on earth, the VC collecting part of me asked desperately, could those shadowy figures you read about be able to *actually* do to make these boys balanced?

 


Cometh the time, cometh what seems to me to be the boldest attempt at force changing a playstyle I have ever seen:

1) Born Predator saw some changes affecting several units. Apparently creating a genetically superior killing machine also involves including various weaknesses. Being a born predator was a sneaky way to negate at least one weakness and since the Old Gods didn't want to pay their Warlords and Veterans anymore Itxy Grub than they already do, they decided one shouldn't be considered a born predator if using Great Weapons and magical Weapons. This change will balance Saurian Characters, Caimans (make Caiman halberds more attractive) and make Skrox units more reasonable. Both the Alpha Carnosaur and small Carnosaur also lost their BP special rule.

This makes all the sense. In a game without the sheer number of rerolls that we got in the Old Game, pseudo rerolls on such devastating models elevated them to a rather rude degree of effectiveness.

 

 2) You wouldn't think it, but the Alpha Carnosaur suffered from an inferiority complex! The younger Carnosaurs must learn to restrain themselves and give a fighting chance to other monstrous beings. As such the younger Carnosaurs will refrain from using their set of ultra sharp claws in combat and no longer inflict Multiple Wounds (D3). For this they don't demand the same amount of Itxy Grub and so they got a slight reduction to their cost. To make things good with the younger Carnosaurs, the Warlords have decided to give them some attention and will from here on also ride to war on the younger Carnosaurs.

The Alpha Carnosaur received a slight nerf to its stats, and the Starfall Shard will only grant Fireborn and Hard Target. The Old Gods didn't appreciate the Alpha Carnosaur munching too much on humanoids - the Alpha Carnosaur should instead be focused on hunting its favorite prey: monsters.

This is a big change – the Alpha Carnosaur (correctly equipped), could literally take on certain armies by itself (I have seen it happen). This hitting of big Ol’T-Rex is not surprising. It will be interesting to see the combos that a Warlord may be able to pull off on a Monstrous Beast babysaur – but I have to say I have been largely unimpressed with the Monstrous Beast monster equivalents in the game, despite how good they look on paper.

 

 3) Moving mountains shouldn't be used to crush puny humans and the High Borns were jealous. The favored of the Old Gods now have a more limited allowance for their disciplines and some of them have been changed. That'll teach them! They can still bring more than one disciplinethough, so no worries.

That’s fine I guess – I have found magic rather hit and miss in 9th Age anyway, to the point I was questioning the necessity of the Big Frog in modern Saurian Ancients lists (though they were undoubtedly good).

 

 4) The Old Gods are millennia-old and for the longest time they have dreamed of crushing their opponents with huge units of genetically superior warriors. As one can understand they were severely disappointed when they realized their generals fooled around with guerrilla like warfare. The Skink Hunters have been banished from the core of the army (and can now be found in special), and to force the cowardly Brave ones into close combat they've had their poisonedjavelins exchanged with non-poisoned javelins. Luckily they now come with almost-free poison for close combat and smaller units may yet again be taken. The clever general will realize this opens up the opportunity for cheap scoring units.

 For those who cannot shake the need for guerrilla like warfare, the Skink Braves can be made into Skink Hunter look-a-likes and move in a skirmishformation.

[drumroll]…. Well, gosh and damn. This is *the* big one for me. This is a bold move – in one swipe they force generals to look at utilising the rather solid Saurian Warriors as their main battleline. This will hit some people *very* hard. Others have transitioned to combat Saurian Ancients a while ago. I am impressed they went there.

 

 5) The Old Gods want their warriors to smash their enemies in the face, not shoot them from afar! When the Chiefs were given permission to shoot the big bolt thrower from the back of the Taurosaurs, they all flocked to Taurosaurs. WHAT?! - TAUROSAURS ARE MEANT TO SMASH FACE AND NOT HIDE IN THE BACK. The Chiefs may still shoot the bolt thrower if they wish, but a new breed of BS4 chiefs have been popped in the pools and the old ones are being sacrificed as we speak to the vengeful Snake Man. Also the Taurosaurs demanded more Itxy Grub payment for their efforts, otherwise they'd go to their union dino and complain.

Good. BS5 Bolt throwers should never have been a thing.

 

 6) Fairness was demanded from the jealous kings. Fairness will be given. Templeguards will be given more Itxy Grub payment, but only very little more than what the Veterans among us are used to. Being a Weapons Master have also been removed from the genes. Smash humanoid faces with halberds, don't dance around with shields and act all kinds of tanky.

Temple Guard being even more expensive is rather painful – though I guess you save the points you would have spent on Weapons Master, so I guess there is a silver-ish lining?

 

 7) MORE FAIRNESS they yelled. The remaining T5 caimans have all been promoted to Ancient Caimans, leaving the T4 guys as the only solution. Light Armour was given as an alternative. Meanwhile the Templeguards were still feeling the heat, and like the Alpha Carnosaur they were quickly developing an unhealthy inferiority complex. To make sure the scaly generals would utilize all the special warriors evenly, the Caimans will receive a bigger payment when used in big units. The bold general who uses these in small-to-medium units will, however, be rewarded.

This is a Good Thing. The block of T5 Caiman was an utterly terrifying concept. Making them easier to hurt has to be a good thing. They still hit like a freight train, which makes me think that, especially with the right magic support, these guys are not going anywhere.

 

 8 ) The Old Gods weren't happy with the excessive usage of Skink Hunters and they certain'y weren't pleased with the excessive usage ofSpearbacks either. 9 Spearbacks in one army was never part of the Grand Plan, so try 4 for a change! Spearbacks and Salamanders have been merged as one rare unit. They also now fight with gloves on because someone, somewhere, complained about their close combat capabilities. S4 should be enough, though. The pointy ears will cry all the same when you stomp on them.

Goodbye Spearbacks, it was nice to know you. Time for the mighty Salamanders to get their star role in the line up back. I never used armies that cared too much about spearbacks in my games vs them, but have seen them do simply silly things.

 

 9) Just like the mounted Taurosaur, the rare Taurosaur also demanded more payment. Fine. The Broken Engine has been fixed and is now "only" Godly, resulting in a less powerful Engine, but still very valuable. Apparently removing MW D3 from the younger carnosaurs wasn't enough - dat inferiority complex, tho. No Sharp Horns to the Taurosaurs. Instead they'll be enhanced with the newest laser guided equipment. We'll deal with monstrous beings by other means and instead happily use our Laser Guided Horns (LGH) to munch on humanoids. MW D3 was exchanged to a more reliable impact hit. Dat Spear of the Stampede, though.

Less powerful Engine has to be a good thing. Losing sharp horns is painful though, it has to be said. I cant get over nerfing the Engine being a good thing though, so am in a good mood.

 

 10) Finally some other small, but significant changes to the Old Gods were deemed necessary:

•The magic banner was changed, but still very viable with some good synergies. The banner almost granted Hatred for all rounds of combat, especially against inferior units hit on 3+. We'll leave the goat guys to have that.

Good!

•Predatory Roar was apparently too good at crippling the impact of a lance charge (as if those guys didn't struggle enough) and for this reason it has been changed and grants the same effect as the magic banner.

Never experienced it, but it did seem like a devastating power.

•Raptor Riders received a considerable price reduction to their starting size and a very slight price increase to the remaining models. They will be cheaper with small units and still cheaper for big units. With the new banner and roar they have some good synergies and can be used as reliable shock cavalry. The Old Gods are satisfied with this and can't wait to bathe in the tears of their adversaries.

They have to be a *lot* cheaper to really be viable as ‘shock cavalry’. Have always wanted these guys to be good though, so am keen to see what happens.

 

 

Overall, as you will have been able to see, I am impressed with the aims here.

An attempt to brute-force gamers long in the tooth and used to their old school ways of doing things into changing how they use their army is impressive in its ambition. I like the cinematics of it myself – big units of Saurian Warriors look far cooler than Skinks after all, as we all know I am a sucker for cinematic touches :)

Be interesting to see how it all comes out in the wash in the end – but I would wager that the remaining fundamentals of the book (by which I mean: Powerful and safe wizards; powerful and tough combat characters; highly effective flying nuisance characters; tough and reliable core; cheap and agile chaff; powerful specialist shooting and support elements… to touch just the tip of that iceberg) will see them safely through into the rarified air of the highly competitive strata.

 

We will know from tomorrow – I personally can’t wait!

 

Until then

 

Raf

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